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To put it another way: Sir Terry Pratchett was an amazing talent. Different creative people come up with different ideas, and this will give the new work a different texture.And even if it’s an improvement – even if you want to argue that Pratchett-Potter books are better than Rowling-Potter books, the new books will still feel ill-fitting and alien to people who fell in love with the originals.
The ending was deeply controversial, so that’s where everyone focused their attention.
To those of us stuck on the outside of the company and who don’t follow the ongoing soap opera of equity firms and holding companies, the story of Bio Ware gets a little murky in 2005, when they teamed up with Pandemic studios.
Then in 2006 they opened a new studio in Austin to produce the Star Wars MMO The Old Republic.
I don’t care how informed your leadership is, how nice and talented your employees are, or how much money you have in the bank.
You can’t go through that sort of radical growth and shift in focus over such a short timeframe and retain your company culture. As long as you don’t mess with the equipment or the ingredients, your product can stay the same.
In 2009 they opened yet another studio, this time in Montreal.
The development of the Mass Effect series overlapped with all of this chaos.
That seems to be where a majority of the audience checked out and stopped trusting the storyteller. If we look at the tone and construction of the games it tells a story about a development house that was transformed in both personality and focus, over the span of just five years.
But while the ending is the source of the controversy, I don’t think it’s the source of the problem, and it’s not where the interesting changes take place. Companies change all the time, but few games give us such a clear view of such a rapid transformation.
For the last few years I’ve half-jokingly suggested that there is no upper limit on how much people are willing to discuss the Mass Effect games. This series is going to run for the next eleven months, and by the end it will be the length of a novel. Yes, I have discussed this series to death over the years.
In Spoiler Warning our group covered all three games, in excruciating detail, over the course of 36 hours of running commentary.
This distracts us from the more important discussion of understanding the art we consume and understanding why we enjoy it.