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Increased from three times of day in Gold and Silver, there are five time periods in Diamond and Pearl: morning, day, afternoon, evening, and night.Diamond and Pearl introduced several changes to battle mechanics.
In Diamond and Pearl, however, moves are categorized into three groups.
Once Pokéballs are obtained, the player can capture more Pokémon using Pokéballs.
The player can also use his/her Pokémon to do damage to the other Pokémon.
Each species has a capture rate of its own as well.
As with other generations of Pokémon games, Diamond and Pearl retained the basic gameplay of their predecessors while introducing additional new features.
Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is.
Also, inflicting certain status effects such as sleep or paralysis add a multiplier to the capture rate, making it easier to capture wild Pokémon.
In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music.
The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd.
Development of Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004. It was forecasted to be released in Japan in 2005, but was shipped in 2006.
In promotion of the games, Nintendo sold a limited-edition Nintendo DS Lite in Japan, and held a release party celebrating their North American release. Most critics praised the addition of Wi-Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging.
Although other trainers' Pokémon cannot be captured, the player can use different kinds of Poké Balls on a wild Pokémon during battle.